Kuparinen Graphics

Personal projects

Personal projects

Personal projects mainly from the world of digital arts

Satchel rendered in Unreal Engine 4 Sketchfab Chompion character was a freelance modeling and rigging job for a local game company. Running loop, which I used to test the rig Digital Painting of a worker robot. Photoshop CS6 Scifi Armor troopers caught in a firefight. Rendered  with Blender Cycles God/King/Alien and he doesn't like you. Rendering of the Doom Monster in it's natural habitat

Game projects

Game projects

Game projcets that I have been involved in as an artist.

Mock up of the turn based combat in Mythos the awakening. My work in the scene can be seen in the Environment assets and ground shader with height map blending. Gloomy Hollow. Screenshot of a level created by me in the first world, Marshlands Key art for the PG:Defender. Painted in Photoshop

Graphic design

Graphic design

I graduated as graphic designer from KyAMK in 2013, but since that I’ve only worked with games or as teacher so most of the graphic design examples are starting to be dated.

Poster for a local bandCandela logo with two versions. Left one is for more lighthearted dance lessons and the one on the right is for night parties.Logo for the business areaBlackland Games Logo